The Bomb Master is a top down adventure game where everything is bomb themed. It's been pretty fun to make because I can cram the explosion effect pretty much everywhere. The bomb puns have gotten a bit out of hand and started to make me laugh a bit too much. I've worked with a lot of ingame effects to make the moves in this game look as good as I can.
The games basic attack. The bomb is spawned in game and placed in his hand for multiple frames until he throws it
A secondary weapon you can use to suck up enemy bombs and send them back
A secondary weapon used for quick traversal that gives you a burst of speed by igniting a bomb behind you
A secondary weapon that you can use to reflect enemy bombs back at them
An ultimate form you unlock near the end of the game instead of walking your character now just propels himself using explosions and instead of throwing bombs he can just summon them
This game is actually a bit too fun to make its not finished because I keep thinking of more fun mechanics that I want to implement, so I haven't had the chance to do any of the level design at all.